Survive a Psycho Weapons
Prices below come from one community guide. A higher Cash price is not a damage ranking. Store-gun damage and base fire rate remain unpublished.
Updated 2026-11-12
Source counts group independent publishers per row. Several pages from one publisher count once; a row count does not establish every field. Field-specific evidence and price limitations are explained below.
6 rows
| Name | Type | Cash | Magazine | Damage | Fire rate | Unlock | Sources | Checked |
|---|---|---|---|---|---|---|---|---|
| Smart SMG (Kang Tao G-58 Dian) | SMG | Starter | 30 rounds (vs Adam/Capri) or 48 rounds (Arasaka Tower) | Not published | Not published | Starting survivor gun / ARMORY gun shop | 1 sources · survive-a-psycho.wiki/weapons | 2026-11-12 |
| Crusher | Gun (class not stated) | 2500 | Not published | Not published | Not published | ARMORY → GUN SHOP | 1 sources · survive-a-psycho.wiki/weapons | 2026-11-12 |
| AJAX | Gun (class not stated) | 4000 | 48 rounds (vs Adam/Capri example loadout) | Not published | Not published | ARMORY → GUN SHOP | 1 sources · survive-a-psycho.wiki/weapons | 2026-11-12 |
| Defender | Gun (class not stated) | 5500 | Not published | Not published | Not published | ARMORY → GUN SHOP | 1 sources · survive-a-psycho.wiki/weapons | 2026-11-12 |
| Nekomata | Gun (class not stated) | 7000 | Not published | Not published | Not published | ARMORY → GUN SHOP | 1 sources · survive-a-psycho.wiki/weapons | 2026-11-12 |
| Kang Tao Zhuo | Shotgun (Maine's weapon) | Not published | 2 rounds, reloads to 2/2 | 13 per pellet during Berserk | 1.6x during Berserk | Maine loadout only | 1 sources · survive-a-psycho.wiki/weapons | 2026-11-12 |
The armory path is ARMORY then GUN SHOP. Reserve ammo is described as infinite, and the magazine still has to be reloaded. The same guide says higher prices alone do not establish greater damage, which is why this page has no “best weapon” crown.
Smart SMG, also called the Kang Tao G-58 Dian, is the starting gun. Its magazine is written as 30 rounds against Adam or Capri, or 48 rounds inside Arasaka Tower. Four upgrades, quoted while one green pip and four dark pips were showing: Fire Rate 900, Range 1,000, Damage 1,200, Mag 1,500 Cash. Later upgrade tiers are not priced in that note. Crusher is 2,500 Cash and its magazine is not published. AJAX is 4,000 Cash with a 48-round example loadout. Defender is 5,500 Cash. Nekomata is 7,000 Cash. Kang Tao Zhuo is Maine’s gun only: 2 rounds, and it returns to 2/2 when emptied, which matches the “no reload during Berserk” line on Maine.
Store-gun damage and base fire rate remain blank. One wiki records 13 damage per Zhuo pellet and a 1.6× fire-rate multiplier during Berserk; that is a conditional panel reading, not the base weapon damage. Filling those cells with a guess would invent a tier the sources do not support. Use the prices to budget Cash, then read boss patterns and the key list for how a gun is actually fired. Class bands that mention the Zhuo are on the tier list.
FAQ
What is the best weapon in Survive a Psycho?
No source publishes comparable base damage and fire rate for the full shop lineup, and the price guide says price alone does not prove more damage. I am not ranking the guns.
How much is the AJAX?
4,000 Cash in the armory, from one community guide checked against pages dated around 8–10 Nov 2026. Magazine example given there is 48 rounds.
Can I upgrade the Smart SMG?
Four first-tier upgrades are quoted at 900, 1,000, 1,200, and 1,500 Cash for fire rate, range, damage, and magazine. Later tiers are not priced.
Sources
- survive-a-psycho.wiki weapons — Prices, magazines that were printed, and the “price is not damage” line. One independent source.
- survive-a-psycho.wiki Smart SMG upgrades — The four upgrade quotes and the pip state they were read from.