Survive a Psycho Maps
Two scenarios are documented: Arasaka Tower with Adam Smasher, and Street Station with Capri. There is no official map image.
Updated 2026-11-12
Source counts group independent publishers per row. Several pages from one publisher count once; a row count does not establish every field. Field-specific evidence and price limitations are explained below.
| Name | Setting | Routes | Boss | Sources | Checked |
|---|---|---|---|---|---|
| Arasaka Tower | Multilevel indoor tower | Library → offices → Sky Lobby → STAIR A (L1) → storage shelves; MAIL ROOM L1-03; warehouse → lockers → stairs up | Adam Smasher | 1 sources · survive-a-psycho.wiki/maps | 2026-11-12 |
| Street Station | Urban streets, intersections, fenced edges, ruined buildings | Follow roads and turn at intersections; fenced edges lead back to the play area; ruins connect to the street | Capri | 1 sources · survive-a-psycho.wiki/maps | 2026-11-12 |
The vote sits in the lobby: VOTE, then CHOOSE SCENARIO, then VOTE on a card until it reads VOTED. SELECTED is the map that will load. The printed example is Street Station 8 votes against Arasaka Tower 4. Those counts are an example of how the panel looks, not a live tally. The lobby itself is the Observation Deck, with a blue CLASSES area, a yellow WEAPONS area, DAILY EMOTES on the right, and a 1 FREE SPIN sign.
Arasaka Tower
This is the Adam map: a multi-floor interior. Floor signs that were written down: L1 SKY LOBBY, L2 NETRUNNER LAB, L3 EXECUTIVE SUITE, and ROOF AV PAD / CROWN. Also named: MAIL ROOM L1-03, a checkpoint, the library, an indoor courtyard, and storage shelves. One written route is library door, offices, Sky Lobby, the stair sign STAIR A — L1 // SKY LOBBY, then the stairs into storage. Near the mail room a stair points at L1 SKY LOBBY and also toward B1. Fights change the rooms. Lobby and library floors can open into holes, and storage shelves and crates get shoved aside. I do not have a floor plan to redraw, so this stays a route in words.
Street Station
This is the Capri map: streets plus ruins. The note says to follow the road, turn at junctions, fold back to the street at the fence line, and cut through ruins when they connect. That is the whole published layout. Hiding spots beyond “ruins you can walk through” are not listed, so I am not inventing corners.
Which boss you get is decided by this vote. Attack names are on bosses. How the round timer works is on how to play. Class choice before you vote is on the tier list.
FAQ
How many maps does Survive a Psycho have?
Two are documented: Arasaka Tower and Street Station. The lobby vote picks one before the round.
Which boss is on Arasaka Tower?
Adam Smasher. Street Station uses Capri. The pairing is on the bosses page with the attack names.
Is there a minimap?
No source describes a minimap or coordinates. The tower route above is a written path, not a diagram.
Sources
- survive-a-psycho.wiki maps — Both scenario names and the Street Station walking note.
- survive-a-psycho.wiki Arasaka routes — Floor signs and the library-to-storage route. One source.